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How to make scummvm full screen
How to make scummvm full screen







how to make scummvm full screen
  1. How to make scummvm full screen skin#
  2. How to make scummvm full screen for android#
  3. How to make scummvm full screen software#
  4. How to make scummvm full screen plus#
  5. How to make scummvm full screen free#

So controlled engine does not help here, knowledge of inner script opcodes does. But if you know script format - you can do all this without any need of separate engine (bookmark = save). It could be done only if you will modify the script to allow all this. And I want it for all games, not just krkr2 I want to be able to read in 2 languages and improve my Japanese through it (yeah, I know of GoGoNippon and NekoPara, but that's all). I don't want to make a better replica of krkr2 than it already is. Of course, it's possible to find that place and remove the offending line(s), but, again, it's not that straightforward for your regular Joe.Īs for "doing better" - that's not what I have in mind. Even if one overcomes that, many VNs fail somewhere around the title just because of some fancy DLL functionality such a yet-another-custom-crossfade or yet-another-video-file-playback-format. One has to unpack / deobfuscate / repack xp3s first (and that frequently requires at least some basic reverse engineering skills) before at least attempting to run it using generic krkr2 implementation. First of all, vast majority of modern (~2008+) games require some intervention because of obfuscation / encryption keys, slightly-non-standard xp3 files, etc, etc. That's why I doubt you can do anything better than we already have for krkr2. Speaking about additional functionality in dll files - yes, this would not work, but actually this used quite rarely (comparing to a huge amount of games we have), Apart that all custom macroses/tjs scripts/etc will work as intended in Kirikiriroid2.

how to make scummvm full screen

How to make scummvm full screen for android#

UPDATE: The engine is released in public and available to download at Edited Jby mnakamuraĪll macroses work perfectly, because krkr2 was just recompiled for Android (you can compile it for Linux/Mac/whatever, actually, it is open-source and repo is open).

How to make scummvm full screen free#

checking out demos, porting more games, playtesting, etc) - also feel free to contact.

how to make scummvm full screen

Anyone who wants to participate in any way (i.e. If anyone wants to try translating any of mentioned games using my engine - please contact me too.

How to make scummvm full screen software#

I want to ask if anyone would be interested to take a look and possibly join me in developing / using such a concept? I'm almost ready to publish it all as open source software - actually, I just need a good name for the engine Any ideas? It's very easy to run HTML5 engine on Android and iOS (tried both), thus enabling one to enjoy reading VNs on the go. adding furigana and/or hovering tooltips with word translations), etc.

How to make scummvm full screen skin#

Otome wa Boku ni Koishiteru - (Caramelbox)Ī few nice things that I already have is full customizability (like using any skin for every VN for UI), support for multiple simultaneous languages (like showing original Japanese + English translation for the sake of learning Japanese from it), support for annotated Japanese (i.e. Most important: some working converters for several games that can be used on original games' data to make a "port" that my engine will be able to runĪ list of VNs I currently support and working on:

How to make scummvm full screen plus#

Today I'd like to share some of my progress, proof-of-concepts and ideas.Īn understanding of some common baseline capabilities that all these engines haveĪ project of JSON-based format (basically, some metainformation plus an array of simple instructions like "show text", "show graphics", "play sound", etc)Ī proof-of-concept engine written in HTML5+JavaScript (well, actually CoffeeScript) There are 2 projects close to what I thought: that is VNDS, which is, unfortunately, dead, and Asenheim, which is, unfortunately, not free/open source and I can't participate in it. So, why not just convert VNs to some easier, more universal, accessible format? I've followed the pattern of ScummVM project (a universal engine that runs adventure games) and thought - why not? If one wants to grab text for translation, one has to resort to really ugly API hooking hacks. Run on modern Windows 7/8/10 in any of the compatibility modes). I always had a thought: why do we have so many proprietary and semi-proprietary VN engines? There are *many* defiencies in having a closed source engine (and kinda inaccessible VN content): there are problems with running it on many platforms (like 95% of modern VNs are released for Windows, good luck trying to read them on your Android / iOS device), there are these infamous problems with "Japanese locale required", sooner or later platforms become inaccessible (good luck trying to run some less popular games of Windows 95-98 era - they won't









How to make scummvm full screen